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I gave an longer report in my rating but i gonna do here too. Love the ideas in the gam about the Windy goal, costumes and Galahad. Hope u gonna do more of such ideas in the future game! I had problems with Jumping cause it wasinconsistent in the way sonic jumps (if i press forword and jump its 50/50 abaout he jumps forword in the way i want or he jumps up in prepair for a spindash or even jump back). i had Visual glitches in the envirement and an Glitch in "retreave the sacret sword" that sended me back at the griding seassion and didnt let sonic get out of the grinding pose anymore so i had to restart the level. All in all im looking forword to how that game improoves and hopemy report helps in the development ^^

cant download, not sure why

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I know that this is just an alpha but god damn it if this isn’t just too RAW need to have a lot of work for especially the movement feels nothing like the how bk controlled as in the og you felt kind of light but in this alpha you are heavy as a bag of brick graphics are ok also in need of a lot more work there as they look really flat

not trying to me mean just sharing my opinion as i do have good hopes for this project like with project reignition

Thanks for your feedback! The slowness was actually partly due to us being in the early stages. In the original game, after meeting the blacksmith, sword styles unlocked and we became much faster, but there are still many areas that need improvement in terms of movement. I received a lot of feedback about this. I'm sure we'll be in a much better place in the next demo!

After finishing the Demo I do have to say that (bugs and visual quality aside) I found myself pleasantly surprised by the dedication to keeping to the original games controls and gameplay. I personally feel like to some degree this is a bit of a drawback (for example the tightness of sonics movement feels somewhat wonky in both the original game and this remake, and the swordplay is undercooked. A button for horizontal strikes and another for vertical strikes would go a long way I think- even if it would be a step away from the original game), but it did invoke the same feelings within me as the original game (for better or worse). 

Moving on from that however, I think that the new fight with Galahad is actually exactly what this remake could benefit from more of. While the fight was not perfect (I see you've already received comments about the responsiveness/timing of the fight), to me it felt like it had leagues more character than the mindless thrashing of the controller in the duels with Lancelot, Gawain, and Percival. I would be interested in seeing these knights get their own reworked fights and a more interesting chance to shine. My only real gripes with the fight were the usage of "dreams of an absolution" and silvers voice lines- which to me dont even feel like proper complaints to even be making since this is an alpha build, and I'm sure the quality will improve as time goes on. 

As for bugs, this build is most certainly riddled with them. Multiple times my character fell through the floor, or the camera kept pannign away from where sonic was during misty lakes to focus on a couple of pots, or sonic would keep grinding on normal terrain even after getting off of the rails segments. I think my biggest complaint however is how loose yet somehow tight the inputs are for the controller (if you choose to play with one, which I do). I'm not sure what it was, but I was unable to complete the king arthur boss fight with controller and had to switch to mouse and keyboard. The inputs just were not working. 

I'm looking forward to seeing more of this and the plans for the project in the future!

Thank you so much for your detailed feedback. So glad that you liked it! Taking your suggestions into account, I will continue to develop it, and hopefully, it will get much better in the end :)

I don't wanna be mean but I feel like a full remake of the black knight is too ambitious. The feeling of the original game is totally gone, the fog and darker lighting it looks more like roblox than the original game. I understand this is an alpha build but you should prioritize getting the controls and graphics down first before adding new content like the silver boss and extra costumes, I think they also take away from the original games identity just adding random costumes like lego, minecraft and idw. The controls are somehow even stiffer and unresponsive than the wii version. and there's no soul gauge either, one of the main mechanics from the original...

It feels like you'd be better making a black knight style fangame you could have full creative freedom, and that seems like what your priority is anyway with the new boss fight and apotos level. I hope that this project doesn't deter other people from attempting a more faithful and better feeling PC version of black knight

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Hello, thank you for your comment, but I think you've misunderstood the alpha build concept somewhat, and I doubt you've played Black Knight recently. I'm very sure the graphics and controls will improve significantly as the project progresses, but the sword combat in the original Black Knight was never this sharp and responsive. I can say this very easily because I played extensively on Dolphin while preparing this demo. Also, I don't understand why you think extra content takes away from the game's spirit ultimately, whether or not to use extra content is entirely up to you. My goal with Project Reforged is to stay true to the original game while addressing its flaws with modern controls and graphics, and to add great ideas that were perhaps missing due to time constraints (like the silver boss battle) so that everyone can enjoy them. Also, the reason Soul Surge isn't in the game is because we don't start with it enabled in the Misty Lake section of the original game. This feature unlocks after you finish the first level of Camelot Castle and reach the blacksmith. That's why I saved it for the second demo.

this is pretty good, i think that this fangame has so much potential but i have some gripes.

first, sonic movement feels ok but when he use the sword it feels a bit slow in my opinion and it feels a little tight but i think this can improve in next update. Second, combat feels a bit confusing because seems like it's just click without knowing what is sonic going to do, maybe using mouse movement while holding the left click to simulate the movement of the Wiimote will work. And third, Silver's fight is good and a good idea too, but i think the QTE should just give you a LITTLE more time to react.

I liked, and I will love if you finish this someday fixing some of the problems that are in comments, just keep going. 

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Thank you for your feedback! I accidentally deleted my own comment :D As you mentioned, I'm actively continuing to improve the combat and movement, so I'm constantly working to make it more responsive and meaningful :D Hopefully, it will be much better in the next update. And yes, the reaction time for the Silver boss fight was a bit short; I received a few more comments about that. I'll make adjustments to that :)

AMAZING!!!!!!!!!!!! I loved it so much. only a couple major problems, though. the movement is a liiiitle tighter than I feel it should be. The other is the silver fight, the timing on the shift and space quick times were way too tight. Oh! Also, if you spam space and left click when you go to hit silver it can skip phases, or even break the fight if you do it more than four or so times.

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Thank you so much and so glad you liked it! I will continue to improve movement until it reaches the level of Project Reignition! I'm also thinking of adjusting the QTE durations a bit; they've become a little too short for the silver boss fight. But I didn't know about that bug. I will definitely check it! Can you also add that bug to discord Project Reforged discord server. I can keep track of the bugs easily there :)

Sure thing, I just did.

this game has so much potential;. i played through it all the way and i have some thoughts

first sonics controls, he MOSTLY feels fine and accurate but theres 3 big gripes i have, his back jump is not smooth in the slightest, if i want to backjump away i have to hold s and tap the keyboard alot to actually pull it off instead of just a normal jump, this could be fixable by using shift as a way to offset the timing base controls, like shift to enable the quick backjump or quick step. the second is sonic feels really stiff, at high speeds its better but sonic is way more painful to move side to side than on the wii. my biggest sonic movement tech fault however is sonic need you to tap for quick jump which is well and good but it feels like i have to hold jump for a few seconds then let go for a big one


levels are very well recreated, and i have no gripes with king arthur, but the galahan fight (silver) feels awful. it looked SO GOOD in the trailer, its simple but still fun, my gripe with it is for the last attack the timing for the space is TOO tight. space feels like it appears for a frame before i get hit and get double hit while failing, causing alot of bullshit deaths.


as for general bugs i have encountered 2, the first is the weirdest where while sliding on the triple rail, while swinging and flipping on the last rail sonic got teleported to the start. i figured ok fine, its an alpha, ill make a comment later on the itch...then sonic grinded on the ground and got hit by the pigs a few times making me think "did i break it good". to break out of the ground grinding i hit the blue jump fairies to break out of the grinding, but then got sent BACK to the start of the grinding section.


i have no clue what that bug was but that was the main level specific one, i also found an enemy specific bug where if sonic homing attacks a goon, hell knock sonic back but when he knocks him back the goon ascends to heaven along with sonic. it was very funny.


point is, i like this remake, i think it has ALOT of potential and i really want to see it through to the end so i hope this comment helps, if youd like i can try to in my spare time make a video of trying to recreate the bugs, happy developing gamer, youve got a long way to go

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Thank you so much for your detailed feedback! I agree with all the details you mentioned regarding movement; I've received a lot of similar feedback, so I'll probably separate the jump and hop buttons or find a different balance between them. Secondly, I need to speed up the strafe movement you mentioned; I noticed that when I replayed Black Knight, and the animation should also move a bit more left and right. The silver boss fight was really challenging; I'll definitely increase its QTE times :D I'm aware of the first bug you mentioned; I've received many reports about it and I'm working on it now. But I've never heard of the second bug before. If you could record a video about it and send it to the bug section on Discord, that would be great! Thanks again for your detailed review, and I'm very glad you liked it!

didnt get the footage of the asencion but i did get footage of a parry bug and the attempt to recreate the knight ascending to heaven maxor style, im gonna send it in your discord server

HAD ALOT OF FUN WITH THIS GAME!
Black knight was my first ever sonic game so i am impressed with the build. Decided to live stream this and give my honest feedback and show the gameplay to some of my fans! Great job on the development and looking forward to the rest of teh development!

Thank you so much, so glad you liked it!